Launch prototype

Primitives

Shadows

Seven elevation levels. Shadows use a single consistent light source at top-centre, matching how Untitled UI models physical depth.

Scale

xs

Subtle lift, input focus rings

sm

Buttons, small cards, chips

md

Dropdowns, popovers, select menus

lg

Cards, panels, date pickers

xl

Modals, side sheets

2xl

Prominent modals, command palettes

3xl

App-level overlays, full-screen sheets

Token reference

TokenTypical usage
--shadow-xsSubtle lift, input focus rings
--shadow-smButtons, small cards, chips
--shadow-mdDropdowns, popovers, select menus
--shadow-lgCards, panels, date pickers
--shadow-xlModals, side sheets
--shadow-2xlProminent modals, command palettes
--shadow-3xlApp-level overlays, full-screen sheets

Usage principles

Elevation implies interactivity and hierarchy. Higher shadows signal more modal or overlay-like behaviour. Don't stack shadows - pick one level per surface.